![]() ![]() In each game, these individual stages break from the standard Mario point of view in order to show off a technical feature. ![]() Covered in inky darkness, the stage can only be navigated by your characters' narrow field of vision and the illumination thrown off by fireballs. Here, however, the point of the birds-eye view is meant to show off the game's lighting effects. In 3D Land, the top-down stage existed as a way to show off the 3DS's pop-out visual effects (while tossing in an amusing Zelda reference or two). And yet, the stage, like the game it belongs to, is no mere reprise. I say "unconventional," but savvy Mario fans will recognize this concept from Super Mario 3D Land, the 2011 3DS game from which 3D World draws much of its inspiration. Somewhere in the latter portions of Super Mario 3D World, you'll encounter a stage where you have to travel through a dark mansion while controlling your characters from an unconventional top-down perspective. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
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